I’m Melissa Lam. A creative, curious, and contagiously energetic User Interface/Experience Designer based in Texas, on a mission to crafting accessible and fun experiences!

01 | Case Studies


See more of my work >

02 | GMTK 2024 4 Day Submission | Game Assets | 2D Artist & Animator


My first game jam with a small team of 2 developers and 3 artists with 4 days to create a game upon the theme “build to scale. ” An extremely fun, sleep deprived but meaningful experience. This competition dealt with time management, deciding the MVPs for our product, flexing our creativity of furniture that can become diorama sized furniture, and racing against the clock to get a working game within the time limit. Many features didn’t make it by the end but I see the potential of what it could be if further developed. A silly game about unconditional love within a home decoration simulation and a point-and-click puzzle game.